The Super Ice Golem challenge in Clash Royale puts a fun twist on deck building by requiring the Ice Golem in all decks. This melee tank with death damage can be highly effective when used properly. In this ultimate guide, we’ll break down the best Super Ice Golem decks to help you win 12 wins in the challenge!
An Introduction to the Ice Golem
Before jumping into specific deck lists, let’s first take a look at why the Ice Golem is such a useful card:
Cheap Cost – At only 2 Elixir, the Ice Golem provides great value as one of the most cost-efficient tanks in the game. This low cost allows it to work well in cycle and control decks.
Tanky – With 1043 hitpoints at max level, the Ice Golem has just enough health to soak up damage for other more fragile troops behind it. It serves as a mini-tank.
Death Damage – When the Ice Golem dies, it deals area damage to nearby enemy troops. This death damage is the equivalent of a Zap spell which can take out Goblins.
Kiting Ability – With a slow move speed, the Ice Golem can distract and kite enemy troops due to its tanky stats. This buys time for your towers and other units.
Due to these useful traits, the Ice Golem shows up in many top Clash Royale decks. Now let’s look at how to maximize its value in specific Super Ice Golem Challenge decks.
Well-Rounded Ice Golem Beatdown Deck
This is a solid deck that leverages the Ice Golem’s tanking and kiting abilities to support the high damage output of cards like Mini P.E.K.K.A and Mega Minion for a beatdown push.
Ice Golem – The key card that enables positive elixir trades and tanks for the Mini P.E.K.K.A.
Hog Rider – Secondary win condition that applies pressure in the other lane.
Musketeer – Reliable ranged damage dealer to support the Ice Golem and destroy air troops.
Mini P.E.K.K.A – Once tanked for, this guy wrecks towers with his huge DPS.
Mega Minion – Another flying DPS unit that benefits from the Ice Golem’s protection.
Poison – Great for clearing swarms defending the tower and backing up the Ice Golem push.
Zap – Low-cost spell to reset infernos and finish off weak troops.
Ice Spirit – One Elixir cycle card that can freeze enemies before the Ice Golem explodes.
The general strategy with this deck is to build up elixir for a big beatdown push in one lane with the Ice Golem tanking for other troops like the Mini P.E.K.K.A. Use Poison liberally on defense and offense. Pressure opposite lanes with Hog Riders once you build an elixir advantage. A very F2P friendly choice!
Ice Golem Miner Poison Chip Deck
Here is a powerful Ice Golem Poison deck with Miner chip damage. It controls the battlefield through efficient spells and cheap units.
Ice Golem – Your main tank for starting plays and protecting the Inferno Tower.
Miner – Key damage dealer that can chip the tower and take it down over time.
Poison – Shuts down swarms and supporting troops near the tower while the Miner goes to work.
Inferno Tower – Massive DPS to melt tanks like Giants and Lava Hounds.
Mega Minion – A strong flying unit that punishes opponents for ignoring your air defense.
Ice Spirit – Cycles quickly and sets up frozen targets for the Ice Golem explosion.
The Log – Pushes back swarms and repositions enemy troops for optimal Poison value.
Skeletons – One Elixir cycle card to distract big tanks from your Inferno.
This deck really punishes mistakes from your opponent. You want to constantly apply pressure with Miner Poison chip damage, using your spells and Ice Golem strategically on defense. Protect your Inferno Tower from melting tanks. Outcycle your opponent’s counters to Miner and watch their tower disappear!
Hog Cycle Ice Golem Deck
Need a fast cycle deck that can out maneuver opponents? This Hog rider and Ice Golem combination gets the job done quickly.
Hog Rider – Punish your opponent’s misplays by quickly sending this guy to smash towers.
Ice Golem – Soaks up damage for the Hog and pulls enemies towards the center for splash value.
Musketeer – Devastating ranged DPS to wipe out swarms defending the Hog.
Cannon – The pulling building that will distract Hogs, Giants, and more from your towers.
Skeletons – One Elixir doots that kite and distract while cycling your cards.
Ice Spirit – Freezes troops before the Ice Golem explodes to set up an ideal situation.
Fireball – Shatters pushes from Wizards, Witches, and more that threaten your Hog.
The Log – Chips the tower while knocking back swarms from your Hog Rider.
The name of the game with this deck is speed and pressure. You want to outcycle your opponent’s counters to your Hog, using cheap cards like Ice Spirit and Skeletons to enable this fast cycling. Defend with Cannon and Musketeer, then immediately counter-push once you shut down their offense. Rinse and repeat for the win!
Bridge Spam Ice Golem Bandit Deck
If you like aggression and breaking through your opponent’s defenses, give this fun Bridge Spam deck a try.
Ice Golem – Tanks for your Bandit and Dark Prince through the dangerous enemy territory.
Bandit – Speedy melee unit that dashes to the tower once tanked for. Very threatening!
Dark Prince – Area damage melter who cleans up swarms trying to slow down your push.
Dart Goblin – Chip damage master who constantly plinks away at towers from range.
Inferno Dragon – Burns through massive tanks trying to halt your assault.
Poison – Weakens defending troops and structures to allow your bandits to connect.
The Log – Sweeps away small swarms while giving your troops movement speed.
Ice Spirit – One Elixir to freeze and set up a perfect situation for your push.
To play this deck, build up a critical mass at the bridge with cards like Bandit, Dart Goblin, and Dark Prince. Use Ice Golem to tank and then protect your glass canons with Poison. You’ll smash through their defense in no time! Relentless pressure.
Royal Hogs Ice Golem Deck
Surprise your opponent with this off-meta combo of Royal Hogs and Ice Golem!
Ice Golem – Soaks up damage for your Hogs and pulls defenders with kiting.
Royal Hogs – Once they lock on, these pigs melt towers with insane DPS.
Hunter – Versatile ranged unit that destroys ground swarms trying to block your Hogs.
Flying Machine – Attacks both ground and air while dishing out continuous damage.
Fisherman – Pulls troops towards your Hogs and tanks with decent HP.
Earthquake – Total tower destroyer that leaves buildings at a sliver of health.
The Log – Pushes back enemies and finishes off weak buildings after Earthquake.
Ice Spirit – Buys time before death damage and freezes threats to your Hogs.
The general gameplan is to pressure opposite lanes with Royal Hogs and Ice Golem. Keep pumping out these threats until one breaks through. Support your pushes with Fisherman pulls and Earthquake to crush buildings. Hunter and Flying Machine will wipe out swarms. Very unexpected!
Miner Wall Breaker Ice Golem Cycle Deck
Here is a very speedy cycle deck for players looking to outpace opponents.
Ice Golem – Mini tank to protect your Wall Breakers and attention away from the Miner.
Miner – Your main damage dealer that can chip away at towers.
Wall Breakers – High-risk, high-reward card that deals massive damage if ignored.
Musketeer – Strong anti-air to handle Balloons, Baby Dragons and more.
Knight – Mini tank on defense that transitions into a counterpush threat.
Arrows – Quick punishment for using swarms like Minion Horde against you.
Ice Spirit – Sets up frozen targets for your Wall Breakers to connect on.
Skeletons – Cheap distraction that cycles your deck super quickly.
The strategy with this fast deck is to apply constant pressure with Miner and Wall Breakers. Defend with Musketeer and Ice Golem, then rapidly transition into a counter attack. Keep up this relentless pace while using Arrows and Ice Spirit to support your threats. The speed will overwhelm your opponent if executed properly!
Ice Golem Lumberloon Freeze
This offensive powerhouse focuses on the sheer brute force of the Lumberjack and Balloon combo. Ice Golem enables positive elixir trades on defense.
Ice Golem – Defensive stalwart that tanks for your Lumberloon push.
Lumberjack – Once rage kicks in, this beast and the Balloon create an unstoppable force.
Balloon – Punctures towers for massive damage after being frozen and raged up!
Freeze – Immobilizes defending troops and buildings to give your Lumberloon push easy access to towers.
Arrows – Quickly eliminates fragile swarms that can shred your Balloon.
Mega Minion – Flying tank killer that backs up your balloon and destroys air swarms.
Skeletons – Cheap distraction that cycles your cards quickly.
Tombstone – Constant pressure card that pulls tanks away from your towers.
Simply defending with Ice Golem, building up elixir, and then assembling a Lumberloon push is the name of the game here. Time your Freeze perfectly to freeze enemy troops and buildings when the Lumberloon approaches the tower. Have Arrows ready for Minions and Minion Horde. Rinse and repeat for crushing damage.
Splash Yard Ice Golem Graveyard Deck
This powerful combo focuses on establishing a Graveyard and then protecting it with a plethora of splash units.
Ice Golem – Mini tank to protect your splash units, pulling troops into poison range.
Graveyard – Spawns relentless skeletons that quickly destroy a tower if protected.
Poison – Weakens defending troops and buildings so the Graveyard can finish them off.
Baby Dragon – Flying splash unit that handles swarms, especially Minion Horde.
Bowler – Crushes ground troops with splash damage from range.
Tornado – Devastating support spell that groups units together for splash damage.
Barbarian Barrel – Pops out a Barbarian to protect your Graveyard from swarms.
Skeletons – One Elixir doots that cycle your cards and distract.
You want to mainly focus on defending with Ice Golem and cheap units until you have a big elixir advantage. Then build up a massive push with Graveyard tanked by Ice Golem and Baby Dragon behind, supported by spell combos like Poison and Tornado. Time this perfectly and the tower melts rapidly!
Ice Golem Giant Double Prince Beatdown
This classic beatdown deck overwhelms opponents through sheer brute strength.
Ice Golem – Mini tank that starts off pushes and distracts troops from targeting your Giants.
Giant – Main tank that will steadily pound down towers if protected.
Prince – Once the Giant tanks, the Prince barrels through to demolish defenses.
Dark Prince – Provides splash power to clear out swarms protecting the tower.
Musketeer – Reliable ranged damage to take down air troops.
Mega Minion – Another flying threat to pressure and snipe key units.
Zap – Cheap spell for resetting Infernos and stunning swarms.
Fireball – Shatters grouped up troops and damaged the tower.
Pump up a massive beatdown push in one lane with Giant tanking, Ice Golem pulling and splashing, and Double Prince crushing anything in their path. Fireball+Zap takes care of swarms while your air troops snipe key defenders. Overwhelm opponents with brute strength pushes!
Balloon Lumberjack Freeze Ice Golem
The Balloon gains insane power when paired with Lumberjack’s rage. This flying threat is hard to stop!
Ice Golem – Main ground tank to soak up damage for the Lumberloon assault.
Lumberjack – Grants a damage boost aura to the Balloon once it pops.
Balloon – Massive damage to towers once raged up by the Lumberjack explosion.
Baby Dragon – Supports the Lumberloon with splash damage against swarms.
Tesla – Great defensive building to pull Hogs, Giants, and more.
Skeletons – Cycle and distract with this one Elixir card.
Freeze – Immobilizes enemy troops and buildings to guarantee Balloon hits.
Tornado – Triggers King Tower and groups units together for splash damage value.
The gameplan focuses on building up a deadly Lumberloon push supported by Baby Dragon and Freeze. Defend with Tesla and Ice Golem, cycling with Skeletons. Then overwhelm one lane with your balloons! Rage spell boosts damage. Tornado for activation.
Classic Giant Double Prince Ice Golem Beatdown
This nostalgic heavy beatdown deck still performs well in the current meta.
Ice Golem – Cycles smoothly while tanking for your Giant and Princes.
Giant – Main tank that absorbs damage and punishes with melee DPS.
Prince – Charges through swarms and shreds defenses trying to block your Giant.
Dark Prince – Provides splash power to wipe out protecting swarms.
Musketeer – Crucial anti-air support that destroys Minions, Bats and more.
Mega Minion – Another flying threat that is hard to counter.
Zap – Resets Infernos and stuns troops before they shred your push.
Fireball – Punishes troops clumped on defense or supporting a counter push.
This straightforward deck focuses on building a deathball Giant beatdown push behind an Ice Golem tank. Once the Princes start charging, few decks can defend the onslaught. Support them with air troops while using spells to handle swarms. Simply rinse and repeat this push until you demolish a tower!
Hog Exenado Tornado Ice Golem
This control deck uses Tornado and Executioner to establish domination over swarms. Hog Rider applies pressure.
Ice Golem – Mini tank that helps protect Executioner and pulls hogs.
Hog Rider – Punishes those who overcommit on offense by quickly attacking the other lane.
Executioner – With Tornado, this splasher shreds through squishy troops.
Tornado – Clumps up troops for Executioner and activates the King Tower.
Skeletons – One Elixir doots that cycle your deck and distract.
Bats – Cheap flying DPS that can shred ground tanks.
Rocket – Punctures towers for massive damage when the opportunity arises.
The Log – Chips towers and pushes back swarms from your Hog.
The goal is to defend any push with your spell combo of Tornado and Executioner, using Ice Golem to pull tanks. Then immediately counter with Hog to punish them for attacking. Bats provide air power on offense and defense. Rocket cycles and finishes towers. A very controlling playstyle!
Bridge Spam Ice Golem Bandit Dark Prince
Here is a dangerous bridge spam deck that applies tremendous pressure.
Ice Golem – Soaks up hits for glass cannon troops like Bandit and Dark Prince.
Bandit – Speedy melee dasher who shreds defenses once she gets going.
Dark Prince – Provides area splash while charging through swarms.
Royal Ghost – Sneaky threat who goes invisible to surprise opponents.
Flying Machine – Reliable ranged damage against air and ground units.
Poison – Weakens defending troops and structures to allow your bandits through.
Zap – Cheap stun on swarms and reset on Infernos.
Goblin Gang – Small bait unit that cycles your cards.
The goal with this deck is to aggressively pressure both lanes, building up pushes at the bridge with cards like Bandit and Dark Prince behind an Ice Golem tank. Poison their defenses while protecting your glass cannons with Zap. Then overwhelm your opponent through sheer speed and pressure!
Classic Giant Double Prince Beatdown
This old school beatdown deck still performs well today due to its overwhelming power.
Giant – Main tank that absorbs all damage and punishes buildings.
Prince – Once the Giant goes in, the Prince charges through to demolish defenses.
Dark Prince – Provides crucial splash capability to wipe out swarms.
Musketeer – Reliable ranged DPS to take out air troops behind the tank.
Mega Minion – Another flying threat that pressures and snipes key units.
Elixir Collector – Allows you to build a massive elixir advantage for huge pushes.
Arrows – Quickly eliminates fragile swarms like Minion Horde.
Lightning – Punishes troops clumped on defense or supporting a counter push.
This deck focuses on building overwhelming beatdown pushes behind a Giant tank. Use Elixir Collector to get a big elixir lead. Then build a deathball and support it with spells like Lightning and Arrows. The Princes will shred through any ground defense, while air troops pick apart counters. Time your big combos correctly and no defense stands a chance!
Hog Exenado Ice Golem Deck
This control oriented deck dominates swarms through precise spell combos. Hog Rider pressures.
Hog Rider – Punishes opponents for overcommitting with a speedy counter attack.
Executioner – With Tornado, shreds through squishy troops with ease.
Tornado – Clumps up troops for Executioner and activates the King.
Ice Golem – Mini tank that soaks up damage and pulls Hogs away.
Skeletons – One Elixir doots that cycle your deck and distract.
Bats – Cheap air power that can shred unsupported ground tanks.
Rocket – Snipes key units on defense and damages towers.
The Log – Pushes back swarms and chips damage.
The goal is to defend any push with Tornado, Executioner, and Ice Golem. Then immediately counter with Hog to punish them. Bats provide air threat on offense and defense. Rocket for clutch defense and tower finishing. Control the board until you take a tower!
Classic Giant Witch Beatdown
This old school Giant deck still delivers crushing power today. Ideal for newer players.
Giant – Main tank who absorbs damage while dishing it out.
Witch – Constant skeletons that shred enemy troops. Great support.
Mini P.E.K.K.A – Once the Giant goes in, drop this glass cannon for insane DPS.
Musketeer – Crucial ranged damage for handling air swarms and troops.
Fireball – Punishes grouped up defending troops.
Arrows – Quickly eliminates Minion Horde which threatens your push.
Tombstone – Constant building pressure that pulls tanks away.
Mega Minion – Flying unit that cannot be ignored on offense or defense.
Simply build up a massive push with Giant tanking and Witch + Mini P.E.K.K.A shredding defenses. Fireball and Arrows handle swarms. Mega Minion pressures opposite lane. Place Tombstone to pull building targeters away. Straightforward and overwhelming!
Balloon Cycle Ice Golem Lumberjack Freeze
This fast and deadly Balloon combo overwhelms opponents through speed and raw power.
Balloon – Once raged by Lumberjack, this massive threat destroys towers rapidly.
Lumberjack – Grants a damage boost aura to the Balloon upon dying and shreds defenses.
Ice Golem – Main ground distraction that cycles quickly.
Musketeer – Crucial anti-air support to eliminate Minions and air swarms.
Skeletons – Cycle your deck faster and distract enemy troops.
Snowball – Freezes and knocks back enemies right before Balloon impact.
Barbarian Barrel – Pops out a Barbarian to protect your Lumberloon push.
Freeze – Makes the Lumberloon combo invincible against defenses for a few seconds.
The gameplan is to quickly cycle Ice Golem, Musketeer, and Skeletons to defend. Then immediately counterpush in the other lane with Lumberloon when your opponent invests heavily on offense. Freeze and Snowball right before impact to guarantee Balloon hits. Rinse and repeat this push all game long!
Ice Bow 2.9 Cycle Deck
This tricky X-Bow control deck cycles quickly while controlling the battlefield.
Ice Golem – Key ground distraction that cycles smoothly.
X-Bow – Main win condition that punishes opponents for overcommitting.
Tesla – Hidden building that destroys tanks trying to break through.
Archers – Reliable ranged damage dealers with decent DPS.
Skeletons – Cycle and distract with this one Elixir card.
Ice Spirit – Freezes enemies in place right before they die.
Rocket – Snipes units, damages towers, and finishes games.
The Log – Sweeps away swarms and repositions troops.
The goal is to outcycle your opponent’s counters to X-Bow through fast cycling troops like Ice Spirit and Skeletons. Defend with Tesla and Ice Golem, then immediately counter with X-Bow. Keep up the pressure and bait their responses until you create an opening to sneak an X-Bow through for massive damage. Tricky but powerful!
Splash Yard Ice Golem Graveyard
This Graveyard combo overwhelms with constant splash damage. Protect it and watch the tower disappear!
Graveyard – Constant skeletons that shred buildings and towers rapidly.
Baby Dragon – Flying splash unit that handles swarms like Minion Horde.
Ice Golem – Mini tank to protect your splash troops. Destroys swarms.
Tombstone – Constant pressure that pulls tanks away from other lanes.
Poison – Weakens defending troops and buildings to allow the Graveyard easy access.
Tornado – Devastating support spell that groups units for splash damage.
Mega Minion – Crucial flying unit that pressures and handles air swarms.
Barbarian Barrel – Protects your combo by deploying a raging Barbarian.
Simply defend and build up your elixir lead with Ice Golem and cheap units. Then assemble a Graveyard push supported by Baby Dragon splash behind a tank. Poison and Tornado their defense while Mega Minion snipes key units. Rage spell boosts your push. Repeat this combo for crushing damage!
Classic Hog Cycle Deck
This straightforward Hog cycling deck has remained viable for years due to its speed and pressure.
Hog Rider – Punishes opponents heavily for investing too much in one lane.
Musketeer – Crucial ranged damage dealer for handling air swarms.
Cannon – Pulls Hogs, Giants, Golems and more for positive trades.
Ice Golem – Mini tank that distracts and cycles your deck.
Ice Spirit – Freezes units briefly for positive elixir trades.
Skeletons – Cheap distraction and cycle.
Fireball – Punishes grouped up troops like Wizards or Musketeers.
The Log – Chips towers and controls swarms.
The focus is on smooth cycling between Hog pushes. Defend enemy attacks with Cannon pulls and cheap units. Then immediately counter with Hog Rider before they can recover elixir. Apply this constant pressure while using Fireball to handle counters like Wizards. Outcycle their responses!
Ice Golem Miner Poison Deck
Here is a powerful Miner control deck with Poison chip damage. It dominates through efficient spells.
Ice Golem – Soaks up hits while pulling building targeters.
Miner – Your main damage dealer. Send him to chip towers.
Poison – Shuts down defending troops like Musketeers or Wizards near the tower.
Mini P.E.K.K.A – Glass cannon that annihilates tanks.
Musketeer – Crucial anti-air support that destroys Minions.
Ice Spirit – Cycles smoothly while freezing enemies.
Skeletons – Cheap distraction that cycles your deck.
The Log – Chips damage while controlling swarms.
The goal is to defend efficiently with troops like Musketeer and Ice Golem. Punish your opponent’s investments with Miner and Poison chip damage. Constantly apply this pressure while protecting your Mini P.E.K.K.A on defense with Ice Spirit and Skeletons. Outcycle their counters!
Classic Balloon Freeze Beatdown
This straightforward Balloon Freeze deck delivers devastating tower damage once the combos get going.
Balloon – Once frozen, this massive threat obliterates towers.
Lumberjack – Grants a damage boost aura to the Balloon after dying.
Ice Golem – Main ground tank to absorb damage and pull units.
Musketeer – Crucial anti-air support that destroys Minions.
Arrows – Quickly eliminates fragile swarms before they shred your Balloon.
Mega Minion – Pressures lanes and destroys air swarms easily.
Freeze – Immobilizes defenses to give your Balloon easy access to towers.
Tombstone – Constant building pressure that pulls tanks.
Simply defend while building up elixir for a massive Balloon push. Use Lumberjack and Freeze to support the push while Arrows handles Minions. Mega Minion pressures other lanes. Rinse and repeat this frozen balloon combo for crushing damage.
Hog EQ Lightning Cycle Deck
This fast Hog rider deck overwhelms opponents through speed and spell power.
Hog Rider – Punishes opponents heavily for overcommitting on offense.
Earthquake – Destroys key buildings like Tesla and weakens towers.
Lightning – Shatters defending troops like Musketeer and Wizard.
Ice Golem – Excellent mini tank to soak hits and pull hogs.
Skeletons – Cycles your deck faster and distracts troops.
Ice Spirit – Freezes enemies briefly before the Ice Golem death damage goes off.
Musketeer – Crucial anti-air support with solid DPS.
The Log – Chips damage while controlling swarm troops.
The focus is on smooth cycling between Hog pushes. Defend intelligently with pulls and cheap units, then immediately counter with Hog. Use EQ and Lightning to annihilate buildings and glass cannons protecting the tower. Rinse and repeat this fast pressure to overwhelm opponents.
Classic Royal Giant Furnace Deck
This straightforward beatdown deck delivers constant pressure with Royal Giant and Furnace.
Royal Giant – Once locked onto your tower, this ranged threat shreds it rapidly.
Furnace – Constant chip damage from ranged fire spirits. Forces opponent responses.
Mini P.E.K.K.A – Glass cannon killer that shreds Giants, Hogs and more on defense.
Minions – Cheap flying swarm that pressures lanes and destroys ground troops.
Ice Spirit – Cycles your deck while freezing enemies briefly.
Skeletons – Cheap distraction unit that cycles your cards.
Fireball – Punishes grouped up defending troops.
The Log – Pushes back swarms and chips tower damage.
The strategy is to defend efficiently with Mini P.E.K.K.A while using Furnace and Minions to pressure. Once you gain an elixir advantage, drop a Royal Giant in the opposite lane for massive tower damage. Rinse and repeat while using Fireball to control defenses. Overwhelm them!
Ice Bow 3.0 Cycle Deck
This strategic X-Bow deck provides insane defensive control and counterpush potential.
X-Bow – Key win condition that shreds towers if protected.
Tesla – Destroys tanks like PEKKA and hog riders with ease.
Ice Golem – Crucial mini tank for distracting and pulling enemies.
Archers – Reliable ranged damage dealers with decent DPS.
Skeletons – Cycle your deck faster and distract troops.
Ice Spirit – Freezes enemies briefly before death damage goes off.
Rocket – Snipes units from afar and finishes towers.
The Log – Chips damage and controls swarms.
The goal is to outcycle your opponent’s counters to X-Bow using cheap cycling troops. Defend effectively with Tesla and Ice Golem, then quickly punish opposite lanes with X-Bow. Keep up the pressure through fast cycling and overwhelm them with constant threats in both lanes!
Classic Giant Double Prince Beatdown
This heavyweight beatdown deck delivers overwhelming power through brute strength.
Giant – Main tank that absorbs damage while dishing it out.
Prince – Once the Giant goes in, the Prince barrels through to shred defenses.
Dark Prince – Provides crucial splash capability to eliminate swarms.
Musketeer – Reliable ranged DPS for handling air swarms.
Mini P.E.K.K.A – Glass cannon that melts tanks after they’re distracted.
Poison – Slowly weakens defending troops and buildings near the tower.
Zap – Resets Infernos and stuns small troops.
Pump – Builds a massive elixir advantage for huge pushes.
Simply build up a massive deathball push with Giant tanking and Princes charging through. Support them with ranged troops and spells to overwhelm all defenses. Then rinse and repeat for victory. Despite being old school, this deck still dominates!
Ice Golem Miner Wall Breakers Cycle Deck
Here is a fast and deadly Wall Breakers combo deck that cycles quickly.
Ice Golem – Mini tank to distract and tank for your Wall Breakers.
Miner – Your main damage dealer. Send him directly onto the tower.
Wall Breakers – High risk, high reward. Massive damage if they connect.
Musketeer – Crucial anti-air ranged unit that defeats Minions.
Poison – Weakens defending troops like Wizards near the tower.
Ice Spirit – Cycles smoothly while freezing enemies briefly.
Skeletons – Cheap distraction that cycles your deck.
The Log – Chips damage and controls swarm troops.
The goal is to defend efficiently with pulls and troops like Musketeer. Then immediately punish opposite lanes with Miner and Wall Breakers. Use your spells to weaken defending units. Outcycle their counters through fast cycling and speedy pressure in both lanes.
Giant Graveyard Poison Beatdown
This massive Graveyard beatdown push is hard to stop once the Giant starts tanking.
Giant – Main tank who absorbs all damage while your support troops shred.
Graveyard – Overwhelms defenses and towers with relentless skeleton spawning.
Poison – Weakens enemy troops and buildings near the tower.
Musketeer – Crucial ranged support to eliminate air swarms.
Mega Minion – Pressures lanes and snipes key units like Wizards.
Ice Spirit – Freezes enemies briefly before they can damage your main tank.
Skeletons – Cheap distraction and cycling unit.
Tornado – Devastating support spell that groups up units.
This deck focuses on establishing an unstoppable Giant Graveyard beatdown push. Once the Giant tanks, drop Graveyard and Poison for insane tower damage. Support with Musketeer and Mega Minion for protection. Defend intelligently until you can build this overwhelming push for crushing victory!
Classic Miner Poison Control
This Miner Poison deck has remained powerful in the meta for multiple years. Outclass opponents through efficient spells.
Miner – Your main damage dealer. Send him directly to enemy towers.
Poison – Weakens defending troops like Musketeers near the tower.
Inferno Tower – Massive DPS to shred tanks like Giants and Lava Hounds.
Ice Golem – Crucial mini tank that pulls and distracts.
Musketeer – Reliable ranged damage dealer that handles air swarms.
Ice Spirit – Cycles your deck faster while freezing enemies.
Skeletons – Cheap distraction and cycle card.
The Log – Chips damage and sweeps away swarms.
The goal is to defend intelligently with pulls and troops like Musketeer. Punish your opponent’s investments with Miner and Poison for chip damage. Protect Inferno Tower and pull tanks away. Outcycle their counters and gain positive elixir trades to win!
Double Prince P.E.K.K.A. Bridge Spam
This dangerous deck overwhelms opponents through relentless offensive bridge spam pressure.
Royal Ghost – Slippery threat that pressures lanes and shreds swarms.
Prince – Once tanked for, the Prince’s high damage demolishes towers.
Dark Prince – Provides crucial area splash capability to wipe out swarms.
P.E.K.K.A – Once supported, this armored beast destroys anything in her path.
Flying Machine – Reliable ranged damage unit that pressures lanes.
Miner – Sneaky threat that can chip towers and snipe key units.
Poison – Weakens defending troops and buildings near the tower.
Zap – Stuns small troops and resets Infernos rushing your tanks.
The goal is to constantly pressure with bridge spam troops like Ghost, Prince, and P.E.K.K.A when your opponent invests heavily on offense. Protect them with Zap and Flying Machine. Miner chips damage. Poison assists your pushes. Overwhelm them through speed and power!
Hog Exenado Ice Golem Deck
This controlling Hog Exenado deck dominates opponents through defense and counterpushing.
Hog Rider – Punishes investment in other lanes by quickly attacking the tower.
Executioner – With Tornado, shreds through swarms and splashes towers.
Tornado – Groups up units for Executioner and activates King.
Ice Golem – Crucial mini tank that pulls Hogs and tanks.
Skeletons – Cycles your deck faster and distracts troops.
The Log – Chips towers and sweeps away swarms.
Rocket – Snipes units from afar and damages towers.
Bats – Flying DPS that pressures lanes and shreds ground tanks.
The goal is to defend any push with your Tornado + Executioner combo. Ice Golem tanks and pulls. Then immediately counter with Hog Rider to punish. Bats provide air threat while Rocket chips and finishes towers. Control the game!
Classic X-Bow Cycle Deck
This tricky X-Bow cycling deck has remained strong in the meta for years. Outcycle and outpressure your opponent.
X-Bow – Main win condition that shreds towers if protected.
Tesla – Essential building for distracting and destroying tanks.
Archers – Reliable ranged damage dealers with decent DPS.
Ice Golem – Crucial mini tank to pull enemies and soak hits.
Skeletons – Cycle your deck faster and distract enemy troops.
Ice Spirit – Freezes enemies briefly before death damage.
Rocket – Snipes key units from a distance and damages towers.
The Log – Chips opponents tower and controls swarms.
The focus is smooth cycling to outpace your opponent. Defend intelligently with Tesla and Ice Golem pulls. Punish them quickly with X-Bow. Use cheap troops to outcycle their counters. Apply constant pressure with X-Bow and Rocket chip. Masterful but effective.
Ice Golem Balloon Freeze Deck
This deadly Balloon Freeze combo overwhelms opponents through raw power and freezing spells.
Balloon – Once Frozen, this massive threat obliterates towers.
Ice Golem – Main ground tank to pull building targeters.
Lumberjack – Grants a damage boost aura to the Balloon upon death.
Arrows – Quickly eliminates fragile swarms before they shred your Balloon.
Mega Minion – Pressures lanes and handles air swarms with ease.
Freeze – Immobilizes enemy defenses to guarantee Balloon hits.
Rage – Enhances your Lumberloon push right before impact on the tower.
Skeletons – Cycle your deck faster and distract troops.
Simply defend while building up elixir for a deadly Balloon attack. Use Rage and Freeze to support your Lumberloon push. Arrows and Mega Minion handle counters. Rinse and repeat blowing up the tower with your frozen balloon!
Classic Mortar Bait Deck
This tricky Mortar bait deck has remained viable in the meta for years. Outcycle and outpressure them!
Mortar – Your main win condition. Bombs towers if protected.
Goblin Gang – Small bait unit that pressures lanes.
Spear Goblins – Cheap ranged glass cannons that chip towers.
Knight – Reliable mini tank on defense and offense.
Bats – Flying threat that pressures and shreds ground enemies.
Rocket – Snipes units from afar and finishes towers.
The Log – Controls swarms and chip damages towers.
Goblin Barrel – Surprise damage that baits out enemy small spells.
The focus is clever baiting and smooth cycling between Mortar flurries. Defend well with Knight then quickly pressure them with Mortar and Goblin Barrel. Pressure opposite lane with cheap bait cards. Outcycle their counters and punish mistakes!
Ice Golem Cannon Cart Graveyard
This tricky Graveyard deck punishes opponents through unexpected threats that quickly overwhelm towers.
Graveyard – Spawns skeletons rapidly to shred defenses and towers.
Cannon Cart – Once locked on, this siege threat melts towers quickly.
Ice Golem – Crucial mini tank that pulls, distracts, and tanks for Graveyard.
Poison – Weakens defending troops and buildings near the tower.
Musketeer – Solid anti-air support that handles Minions and air swarms.
Bats – Pressure lanes and shred unsupported ground tanks.
Barb Barrel – Protects your push from swarms.
Tornado – Devastating support spell that groups up units.
Simply defend and build up elixir for a deadly Graveyard + Cannon Cart push supported by spell combos. Ice Golem tanks while Poison and Tornado give your push easy access to demolish towers. Punish them for overcommitting!
Hog EQ Bats Cycle Deck
This fast Hog Earthquake deck punishes mistakes and overwhelms opponents through speed.
Hog Rider – Punishes investment in other lanes by quickly attacking.
Earthquake– Devastates buildings like Teslas defending the tower.
Bats – Cheap air swarm that pressures lanes and shreds ground tanks.
Ice Golem – Crucial mini tank to absorb damage and pull hogs.
Musketeer – Reliable ranged damage dealer that defeats air swarms.
Log – Chips towers and finishes off low health troops.
Skeletons – Cycles smoothly and distracts enemy troops.
Fireball – Punishes grouped up troops like Wizards and Musketeers.
The goal is to defend intelligently with pulls, Bats, and Musketeer. As soon as your opponent invests in one lane, immediately punish the other with Hog. Keep up the fast cycle pressure and spell damage. Outpace and outcycle them!
Classic Giant Sparky Control
This deadly Giant Sparky deck controls the battlefield through sheer power and disruption.
Giant – Main tank that absorbs damage while Sparky builds up her blast.
Sparky – Massive AoE damage if she locks onto your tower. Ends games.
Electro Wizard – Resets targeting troops and stuns enemies around Sparky.
Tornado – Devastating support spell that groups up units for maximum blast value.
Arrows – Quickly finishes off low health swarms stunned by your spells.
Mega Minion – Pressures lanes and destroys fragile air swarms.
Skeletons – Cycles your deck faster and distracts troops.
Tombstone – Building that pulls tanks like Giants away from Sparky.
Simply defend intelligently while building up elixir for a massive Giant Sparky push. Tornado units into Sparky’s blast zone and finish them with Arrows. Lightning punishes grouped up defenders. Control the board and demolish towers!
Ice Golem Miner Wall Breaker Cycle Deck
This speedy cycle deck punishes opponents through sneaky threats they can’t keep up with.
Miner – Sneaky threat that can chip towers anywhere.
Wall Breakers – High risk, high reward. Deal massive damage if they connect.
Ice Golem – Mini tank that pulls and tanks for your Wall Breakers.
Musketeer – Solid anti-air support that defeats Minions and air swarms.
Poison – Weakens defending units like Wizards near the tower.
Ice Spirit – Briefly freezes enemies before the Ice Golem explosion.
Skeletons – Cycles smoothly and distracts enemy troops.
The Log – Chips tower is damage and controls swarms.
The goal is to defend intelligently with pulls, Ice Golem, and Musketeer. Then immediately punish opposite lanes with sneaky Miner and Wall Breakers. Poison defending troops. Outcycle their counters through fast speed. Overwhelm them through constant pressure!
Conclusion
And there you have it – a comprehensive deep dive into 35 of the best Ice Golem decks for dominating the Clash Royale Super Ice Golem Challenge and beyond. From Hog Cycle to Miner Poison to Big Beatdown, the strategies provided will help you find success with this underrated 2 Elixir card. Utilize the Ice Golem’s tanking and kiting strengths properly and it will enable positive elixir trades along with deadly counterpushes.
Good luck demolishing your opponents in this special challenge – climb your way to that exclusive emote and prove your mastery of these Ice Golem gameplay tips and deck lists! Did we miss any important combos? Let us know and share this ultimate guide with fellow Clash Royale players to spread the strategic knowledge. Time to master this frozen mini-tank and take your skills to new heights!